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For fun

Games I've built

Games I built together with Claude, Anthropic's AI assistant, to learn how to work with it and see how far it could go: from idea to published game, with online leaderboards and mobile support. I bring the idea, the direction and the testing; the Tabasco touch is on the house.

  • A Tapper-style game set in Tabasco's Butifarra Festival: serve mugs across four bars, catch the empties and don't let customers reach the counter. Five stages and installable on your phone.

    Why I made it

    This was the first experiment: I wanted to know if, just by describing what I wanted in Spanish, Claude could take me from zero to a complete game. It started as something simple to play at the festival and kept growing: five levels with code-drawn scenery, touch controls, synthesized sound and an installable PWA. That's where I learned to work in phases, ask for small changes and test each one.

    • Phaser 3
    • TypeScript
    • Vite
    • PWA
    • Supabase
  • A Tabasco-flavored Galaga: the hero defends the river by throwing stones at turtles and crocodiles, with bonus boats, manatee bonus stages and an online leaderboard. Plays on desktop and mobile.

    Why I made it

    With what I learned from the Festival, I went for an arcade classic plus something new: an online leaderboard with Supabase, which I later added to the Festival and all my games now share. It showed me how to steer Claude on the server and database side too. And of course, instead of spaceships: turtles and crocodiles.

    • Phaser 4
    • TypeScript
    • Vite
    • PWA
    • Supabase
  • Sudoku Tech (opens in a new tab)

    Logic · daily challenge

    Sudoku with tech logos instead of numbers: three difficulties with a custom generator, a daily challenge shared by everyone, streaks, notes, hints and an online leaderboard. Pick the 9 logos of your own stack.

    Why I made it

    The third one, with a different challenge: logic instead of reflexes. I wanted to see if Claude could build a generator that guarantees a single solution and grades difficulty by logic techniques, plus a server-validated daily challenge. I also went for a cleaner look, no 8-bit style.

    • TypeScript
    • Vite
    • PWA
    • SVG
    • Supabase
© Juan Manuel Herrera Carrera · Villahermosa, Tabasco, Mexico